Virtual Ascendance

Virtual Ascendance

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From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence. Virtual Ascendance tells the story of a formerly fringe enterprise that, when few were paying attention, exploded into a multi-billion dollar industry affecting the very way we live. Griffiths paints a thorough and vivid picture of the video game industry, illuminating the various, and often bizarre, ways ita€™s changing how we work, play and live. He brings readers along on his own journey of discovery, from the back room of a small Irish pub where members of the second-largest industry enclave meet each month, to a university clinic where the Wii is being used to treat Parkinsona€™s sufferers a€” and everywhere in between. Virtual Ascendance is more than just a story about video games, though. Ita€™s the story of an awakening, of a realization that a childhood pastime has exploded into a thriving enterprise a€” one rooted in entertainment but whose tendrils reach into virtually all aspects of life and society.They responded in kind, trying to out-innovate Atari, creating better and better games, pushing the limits of technology. ... Follow the line forward, and youa#39;ll end up at todaya#39;s cutting-edge systems: the Xbox One, Wii U, and PlayStation 4a€” systems so technologically far-removed ... There were periods of stagnation, crashes, predictions of the mediuma#39;s demise, the sounding of video gaminga#39;s death knell.

Title:Virtual Ascendance
Author: Devin C. Griffiths
Publisher:Rowman & Littlefield - 2013-09-19

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