Learning iPhone Game Development with Cocos2D 3.0

Learning iPhone Game Development with Cocos2D 3.0

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This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).If you simply take a 100 x 100 pixel image and display it on iPhone 3GS and then on iPhone 4 without scaling, itwill look twice assmall ... Refer to the following screenshot: Points are logical measurement units used to unify coordinates on.


Title:Learning iPhone Game Development with Cocos2D 3.0
Author: Kirill Muzykov
Publisher:Packt Publishing Ltd - 2014-06-25
ISBN-13:

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