Brands and Gaming

Brands and Gaming

4.11 - 1251 ratings - Source



The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand developmentOnline Packet loss Patch PC PCI PDF Peripheral Ping Pluga#39;na#39;play Port Processor Connected to the Internet. ... A program that makes updates to computer soft- ware, usually to fix bugs that had not been detected when the software went on sale. ... The PS2/PS3 QA RPG RTS Server Shockwave Shoot a#39;em up Softwareanbsp;...


Title:Brands and Gaming
Author: David Nichols, Tom Farrand, Tom Rowley, Matt Avery
Publisher:Palgrave Macmillan - 2005-11-14
ISBN-13:

You must register with us as either a Registered User before you can Download this Book. You'll be greeted by a simple sign-up page.

Once you have finished the sign-up process, you will be redirected to your download Book page.

How it works:
  • 1. Register a free 1 month Trial Account.
  • 2. Download as many books as you like (Personal use)
  • 3. Cancel the membership at any time if not satisfied.


Click button below to register and download Ebook
Privacy Policy | Contact | DMCA